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Electronic literature is most simply described as new forms and genres of writing that explore the specific capabilities of the computer and network – literature that would not be possible without the contemporary digital context. Electronic literature is an area that has rapidly developed as a field of creative practice, academic research and pedagogy over the past-half century, most intensively from the 1990s until the present. Electronic literature drives us to consider how computation affords new modes of literature, at the same time as it constraints them in contextually specific way. As objects of study and as process of creative production, works of electronic literature maybe used to teach digital media skills, interactive media strategies, and new of understanding digital culture. Perhaps the most important reason to read electronic literature is that the study of these works provides us with opportunities to consider what is happening to our situation within a world increasingly mediated by digital technology.
One of the most complex and controversial issues in the theory and history of electronic literature is the question of when electronic writing emerged. The first examples in the field of electronic literature were very multi-genre. “Afternoon” by M. Joyce is a hypertext that was created and presented in 1987 and published in 1990; and also released in 1976, “Colossal Cave Adventure”, the very first quest with an extensive text component, which will subsequently become the prototype of all multiplayer text games in the genre of MUD (Multi User Dungeon / Multiplayer world). It is also possible that the start of electronic literature can be marked by Christopher Strachey, the Love Letters generator, created in 1952.
Module #1
Lesson 1: Electronic literary text structure
Student resources:
Media type: online, internet connection required
Objectives:
After completing this lesson, students will be able to identify the electronic literary text structure and its main components: data; process; interaction; surface; context.
Teaching strategies:
Manovich L. The language of the New Media (P.19-49)
Bouchardon S. Towards a Tension-Based Definition of Digital Literature
Summarizing:
What, according to all theory patterns represented in this lesson, is the electronic literature?
What are the main components of the electronic literary text? What are the main types of electronic literary text?
Extending:
There are a lot of definitions of electronic literature. Let’s try to invent your own one. See Test Task section, and do the Mind Map task on you own (follow the instructions).
Let’s go a little wider and make qr codes for some notions closely related to the electronic literature.
Evaluating:
1) So, you are ready to define the electronic literature! To complete this activity, you'll need to install the hypothes.is extension (for Chrome) or bookmarklet (for other browsers), and sign-up for a free hypothes.is account. Hypothes.is lets you annotate the web, and read and respond to others' annotations. Here's a tutorial on getting started with the hypothes.is bookmarklet. After you have the bookmarklet installed and your hypothes.is account up and running, you can proceed with the activity: 1. Visit the Electronic literature: What is it? page by K. Hayles (A context to Electronic literature part) and open your hypothes.is sidebar by clicking the bookmarklet. You'll see an introductory comment by me (my username is svkuchina) 2. Read the definition offered by K. Hayles and add your thoughts in your own comments, or by responding to others' comments.
2) Assignment:
Write an essay (15–25 sentences) summarizing the key concepts covered in this lesson. Use the terminology introduced during the class and provide your own examples to illustrate the ideas. Ensure your essay is well-structured, with a clear introduction, body, and conclusion.
Requirements:
Evaluation criteria:
✔ Accuracy of terminology usage
✔ Clarity and relevance of examples
✔ Grammar and sentence structure
Lesson #2 Digital environment properties &Electronic literary text features
Student resources:
Media type: online, internet connection required
Objectives:
After completing this lesson, students will be able to identify the main digital environment properties and four types of electronic literary text dysfunctionality.
Teaching strategies:
Marie-Laure Ryan, “Between Play and Politics: Dysfunctionality in Digital Art”, Electronic book review (March, 2010).
Summarizing:
What are the main digital environment properties? What types of dysfunctionality in digital art do you know? Explain each of them by listing its specific features.
Extending:
What are the main strategies for the electronic literature preservation?
Evaluating:
1) So, you are ready for completing the QR-code Test Task! QR code Task 1. Using qrmania service create rq-codes for the elit preservation stratagies and their short descriptions (100 words). 2. Save them on your computer as png files.
2) Assignment:
Write an essay (15–25 sentences) summarizing the key concepts covered in this lesson. Use the terminology introduced during the class and provide your own examples to illustrate the ideas. Ensure your essay is well-structured, with a clear introduction, body, and conclusion.
Requirements:
Evaluation criteria:
✔ Accuracy of terminology usage
✔ Clarity and relevance of examples
✔ Grammar and sentence structure